Näytetään tekstit, joissa on tunniste Car game. Näytä kaikki tekstit
Näytetään tekstit, joissa on tunniste Car game. Näytä kaikki tekstit

keskiviikko 11. marraskuuta 2015

Car number two, the Bumblebee

Here are some picture of that car I said I'd give you way back when I was starting my Treeman. (The Treeman hasn't got anything done to it, thanks for asking. I've been busy as heck!)

Like I said in my first posts here, these cars are a test bench for different painting techniques. I've pretty much got that rust effect down with these first two.
This time it was the windshields I wanted to get right. I think I did well with the base, the shadowy interior mixed with reflections from blue sky and brown earth. Now the thing that looks like a giant bird turd or shattered glass is supposed to be a reflection of the sun... Maybe next time.
I also fucked up my masking tape, and ripped the whole mid part out. My yellow paint job was so awful that I needed to make so many layers that the tape couldn't just rip out the things its supposed to.

Edit: Now actually looking at the pictures below (especially the last one), I might have an idea how to make reflection right. Just a thin line, with one focused dot in it, above the glass.

The first paint layers I took a picture of waaay back.

These two are taken in an awful lighting.

I really like the effect the salt grains make when paint and wash is sprayed on.

Mechanics along the pictures too!

I got two new things for the Car game. Ability cards and ramming statistics.
Now players can build their cars with ramming in mind. And the ability cards can be used as a Hail Mary of sorts, to try to get the lead by force at the last corner, but of course the leader can use his to make his position even better. Cards include things like a extra speed for your car, sabotage of an enemy car or having shit thrown in front of someone else.
After I've got these two integrated well in the game, I feel that it has all the things I originally wanted to get in.

Then it's on to the track pieces. I need to get some more variety to them, and I really don't know how yet.
And then I need to make the pit mechanic, and balance the cars with the round numbers.
And then I need to check my dice, if I want to fiddle with them.
And then I need to actually make the physical game, and not just a prototype.

tiistai 14. heinäkuuta 2015

Summer break's over!

I had my massive 6 week summer break which meant that I'd avoid anything even remotely resembling work (ie. doing blog posts).
EDIT: Also it seems like I've effed up my photos here by trying to get more space on my phone. I've already got them back, but it seems blogger can't relink them automagically. We'll see if I ever get around of replacing them...
EDIT 2: Fixed my shit

Not much did get done over those weeks worth posting, apart from our big club meeting, http://sumpinmukana.blogspot.fi/2015/06/suoja2015.html. That's me on the left playing X-wing!
The link above is our club's recently started blog (here in Salo, Finland, and it's in finnish). Big focus there was on Flames of War and Warhammer Fantasy.


I brought my car game there and it got played a few rounds. Thanks to all participants my initial ramming rules got scrapped almost immediately and a set of new ones got improvised on the spot to take over, these new ones will hopefully be the basis for the final ramming rules.

Let the retard race begin!
There's world war II stuff going against a zombie whale and dwarven submarine.
Thanks for Mikko, Timo, Ville & Ville!

perjantai 17. lokakuuta 2014

The history of car game in pictures

Got inspired to post some car game stuff as I'm preparing to go to the hardware store to pick up some more stuff for it.

The Start. My tiny notepaper stuff I used to make my proto table.
The asterisks show which ones were the final ones. I had like a deck of different ones drawn.




These are what the game is actually being played on right now, the proto table.
I intent to make the boards two sided and carve them in foam board, and make it as visual as I can.
Bought some classic (muscle) car miniatures from ebay and made molds. Those things don't come cheap, doubly so when you want to have like 10+ cars in it.
Keen eyes can spy some air bubble in the mold, fortunately they were in a spot that doesn't show.
First cast in two part resin, air bubbles a plenty! This was my first cast ever with the stuff so I hope to rid some bubbles going forward.
Overall I'm really pleased how these turned out, especially how well the silicone kept the detail.
First time here too! I tried to make rust with a help of salt (as is evident by the single grain stuck in the mini). This one is still work-in-progress. I use the car miniatures to try out new stuff that I do not want to try on any "real" miniature.
Also, these things are like 2 cm long, or 4/5 of an inch. (I love my old-ass camera's macro!)


That's what I got for now. Maybe next time we'll see more paint and perhaps some crafted tracks. 

Rules are the thing I'm not really comfortable sharing here, as the ideas in it are not fully mine (and the thing is not even ready yet). Not that I fear of getting a infringement letter (as ideas can't be copyrighted), but just out of respect for Asmodee.

maanantai 29. syyskuuta 2014

Hello and welcome

This blog withholds stuff that I enjoy, and like to share to the rest of the Internet.


I like making up board games


Not to make, but make up, as I'm not published and have no aspirations of doing so at the foreseeable future.

So I have three games rotating in my head, each one a tad different and very much in different states of "completion":

a Zombie game - which will be the main focus for my blog at the time, since it is the one I'm mainly focusing, with everything done from the scratch.

a Car game - Based heavily on the Formula Dé by Asmodee. The core of the game is shamelessly ripped, that's why it is on solid grounds and will not require as much attention. It is a rally game with post-apocalyptic twist and has been played a handful of times. Will add stuff to it as it is suggested by the players.

a Space game - Very much a nonexistent game as of now. I greatly enjoy character building in RPG's (and the interaction between class mechanics that follows), and the weird and wacky alien races that a certain Star Controll game had. I'd like to marry these two core concepts and also make it as visual as I can (with miniature space ships on a painted Hex space board with planets and moons and meteorites and stuff).
If you haven't heard of the Star Controll series, you can try it out by downloading SC2 open source project for free from: http://sc2.sourceforge.net


So this was my hasty first post as of now.
I try to have more of the Zombie game posts in a couple of days since it now is again in active developement.